Laszlo summarizes his opinion about game development, looking back to the last 36 years he spent actively developing games.

Laszlo summarizes his opinion about game development, looking back to the last 36 years he spent actively developing games.
The problem I had to solve was to tweak camera dragging and movement parameters which needed immediate feedback in the game so tweaking could be possible.
In this episode, Laszlo talks about the changes that happened over the last three decades in game development and programming.
In the second episode. Laszlo talks about his first game – Hopeless Game – and more about his early struggles.
Laszlo, our senior backend developer explains how coding was like in Hungary in the late ’80s and early ‘90s.
Programmer Patrik Patassy is part of our Sea of Thieves team. He’s very much into maths and learning new skills. He loves long walks on sandy beaches and he really likes video games too.