game development Articles

Organising Blender Assets with Custom Catalogs

Organising Blender Assets with Custom Catalogs

This is a note from our game dev journey. If you’re building a library of reusable materials, node groups, or geometry nodes setups in Blender, the new Asset Browser (introduced in Blender 3.0) is a game-changer. It lets you mark any data block (like a node group or...