In this episode he talks about his first AAA game, where he wrote the 3D engine of the game from scratch, without much help.

In this episode he talks about his first AAA game, where he wrote the 3D engine of the game from scratch, without much help.
When Gabor recently acquired a handful of spiderlings, he decided to create for them the perfect climate, in a smart terrarium.
What happens if the system breaks? If you wake up in the middle of the night and are unable to turn on the lights? Would somebody be able to hack into your system and turn the heating off when it’s freezing outside? Attila gave an answer to each of my questions.
In this post, Attila talks us through the smart objects he installed in his own home and advises on where to start your home automation process if you’re new to it all.
We talked about IoT, smart items, hubs and anything else to do with smart homes with Attila, our senior backend programmer.
Out of the blue, when starting Flatstone Grove on Android, the Addressables system started throwing CRC errors. We knew we had something to fix.
I decided to record my learnings about the Addressables system in Unity. In this post, I’ll talk about packing and downloading locale-specific data. It took me a while to figure this out so someone else may benefit from it.
In the previous post, Rudolf explained what Virtual Reality, Augmented Reality and Mixed Reality is. He also talked about the available headsets and factors that make a VR game enjoyable. In this post, he talks about the games, other industries and he shares his own experience when it comes to children playing VR.
Rudolf is hugely enthusiastic about VR. I spoke with him at length, and he shared his honest opinion, knowledge and experience regarding Augmented, Mixed and Virtual Reality.
Recently I was involved in creating a prototype for a product. Since it is a different process from production work, I thought I write up my thoughts on prototyping.