Laszlo summarizes his opinion about game development, looking back to the last 36 years he spent actively developing games.

Laszlo summarizes his opinion about game development, looking back to the last 36 years he spent actively developing games.
The problem I had to solve was to tweak camera dragging and movement parameters which needed immediate feedback in the game so tweaking could be possible.
In this episode, Laszlo talks about the changes that happened over the last three decades in game development and programming.
In this episode he talks about his first AAA game, where he wrote the 3D engine of the game from scratch, without much help.
In the second episode. Laszlo talks about his first game – Hopeless Game – and more about his early struggles.
Laszlo, our senior backend developer explains how coding was like in Hungary in the late ’80s and early ‘90s.
We talked about IoT, smart items, hubs and anything else to do with smart homes with Attila, our senior backend programmer.
I decided to record my learnings about the Addressables system in Unity. In this post, I’ll talk about packing and downloading locale-specific data. It took me a while to figure this out so someone else may benefit from it.
We did a short survey with the team, what type of keyboard and mouse they use, and it turned out most of them are using Logitech.
I’ve asked the developers at Sponge Hammer about the music they listen to while programming.