Laszlo summarizes his opinion about game development, looking back to the last 36 years he spent actively developing games.
Live link between Unity and mobile device.
The problem I had to solve was to tweak camera dragging and movement parameters which needed immediate feedback in the game so tweaking could be possible.
Coding in the ’80s and ’90s – Part 4
In this episode, Laszlo talks about the changes that happened over the last three decades in game development and programming.
Coding in the ’80s and ’90 – Part 3
In this episode he talks about his first AAA game, where he wrote the 3D engine of the game from scratch, without much help.
Coding in the ’80s – Part 2
In the second episode. Laszlo talks about his first game – Hopeless Game – and more about his early struggles.
Coding in the ’80s – Part 1
Laszlo, our senior backend developer explains how coding was like in Hungary in the late ’80s and early ‘90s.
Home Automation – The Basics
We talked about IoT, smart items, hubs and anything else to do with smart homes with Attila, our senior backend programmer.
Addressables and locale-specific data
I decided to record my learnings about the Addressables system in Unity. In this post, I’ll talk about packing and downloading locale-specific data. It took me a while to figure this out so someone else may benefit from it.
Keyboards & Mice
We did a short survey with the team, what type of keyboard and mouse they use, and it turned out most of them are using Logitech.
What Devs Listen to While Working
I’ve asked the developers at Sponge Hammer about the music they listen to while programming.