Laszlo summarizes his opinion about game development, looking back to the last 36 years he spent actively developing games.

Laszlo summarizes his opinion about game development, looking back to the last 36 years he spent actively developing games.
It has been an interesting year in the video game industry: 2022 saw the launch of some of the most anticipated games.
In this episode, Laszlo talks about the changes that happened over the last three decades in game development and programming.
In this episode he talks about his first AAA game, where he wrote the 3D engine of the game from scratch, without much help.
In her free time, Marta likes video games, making amazing cakes and something completely unique. Read on for more!
In the second episode. Laszlo talks about his first game – Hopeless Game – and more about his early struggles.
Nikola joined Sponge Hammer almost two months ago as a senior character artist. He likes cycling after work to wind down the stress and meets with his childhood friends every morning. You are very new here at Sponge Hammer. How do you find it? This is a place that...
Laszlo, our senior backend developer explains how coding was like in Hungary in the late ’80s and early ‘90s.
When Gabor recently acquired a handful of spiderlings, he decided to create for them the perfect climate, in a smart terrarium.
What happens if the system breaks? If you wake up in the middle of the night and are unable to turn on the lights? Would somebody be able to hack into your system and turn the heating off when it’s freezing outside? Attila gave an answer to each of my questions.