Csaba Berenyi Articles

Let’s see how MCP works in Unreal 5.8

Let’s see how MCP works in Unreal 5.8

I had a bit of time last week and wanted to see how Unreal's new MCP works. Mainly, I wanted to get a better understanding and some first-hand experience of the current state of this kind of AI workflow in video games. The idea was fairly simple: make a quick...

Organising Blender Assets with Custom Catalogs

Organising Blender Assets with Custom Catalogs

This is a note from our game dev journey. If you’re building a library of reusable materials, node groups, or geometry nodes setups in Blender, the new Asset Browser (introduced in Blender 3.0) is a game-changer. It lets you mark any data block (like a node group or...