Building Better Technology. Building Better Teams.

Backend services and game development teams for studios that need reliable delivery without another hiring cycle.

We provide small, senior teams that integrate quickly, take ownership and help solve clearly defined production and technology problems.

Who We Help

We work with studios that need specialist capability, clearer ownership or additional production capacity without slowing their core team down.

From growing independent studios to established AAA teams, we work alongside internal developers, producers and designers to remove bottlenecks and move important work forward.

We can support you with:

 

Specialist support

One or two experienced people filling a specific capability gap.

Small delivery teams

A focused team working on a defined technical or production problem.

Feature ownership pods

A multidisciplinary team taking responsibility for a feature, service or delivery stream.

Start with the problem. Build the smallest useful team around it.

Backend Services

Robust online systems, faster releases and less operational friction

Our senior backend engineers work with existing platforms, services and production constraints. We can improve what you already have without forcing an unnecessary rewrite.

Scale

Improve services that need to support more players, more content and growing operational demand.

Stability

Reduce incidents, fragile integrations and production risk across live systems.

Delivery velocity

Improve backend architecture, development workflows and deployment automation so teams can release changes more confidently.

Live operations

Build services, dashboards and integrations that help live-ops and customer-support teams understand and resolve player issues.

Supporting capability

  • Online game backend development
  • C# and .NET services
  • APIs and cloud infrastructure
  • Live-ops and customer-service tooling
  • Deployment and development automation
  • Architecture and performance reviews
  • Unreal Engine and Unity integration
Best suited to live products, online games and teams facing increasing backend or operational complexity.

Game Development Team

Experienced production capacity without slowing your core team down

Our co-development teams support features, tools, content pipelines and production pressure points across the project lifecycle.

The team is shaped around the work rather than a fixed staffing model. We can provide a small specialist group, a feature ownership pod or a longer-term team embedded into your production.

Core disciplines

Engineering

Gameplay, systems, tools, build pipelines and engine support.

Art

Technical art, environments, characters, UI and production art.

Design

Gameplay, systems, levels and content implementation.

Production

Planning, coordination and delivery ownership across disciplines.

Best suited to studios that need additional production capacity, experienced technical support or a team that can own a clearly defined part of the project.

How We Work

Start narrow. Prove value. Scale where it makes sense.

You do not need to commit to a large outsourced team before knowing how well we work together.

1. Understand the problem

We identify the constraint, the people involved and what a useful first outcome would look like.

2. Deliver something tangible

A small team works alongside yours on a defined piece of delivery.

3. Review and adapt

Together, we assess the outcome, working relationship and next priority.

4. Scale or take ownership

Where it makes sense, we expand the team or take clearer ownership of a backend area, toolset or feature stream.

The aim is to create evidence before asking you to make a larger commitment.

Why Sponge Hammer

Senior capability without the large-studio overhead

Experienced

Indie, AA and AAA experience across backend systems, game technology and production.

Flexible

Start with a specialist or small team, then scale as the project requires.

Accountable

Clear ownership, direct communication and a practical focus on dependable delivery.

Product-minded

We build our own games, so we understand decisions from the product side.

A controlled way to add capability, ownership and delivery confidence.

Ways to Work Together

Flexible engagement around the problem

Focused project

A fixed scope, timeframe or price for a clearly defined problem.

Retained team

Capacity that can adjust as priorities and project demands change.

Feature ownership pod

A longer-term multidisciplinary team responsible for a defined feature or delivery stream.

Team augmentation

Experienced specialists working within your existing team where permanent hiring is not the right answer.

The model can change as the work develops. You are not locked into a larger team than the problem requires.

Featured Projects

Sea of thieves

Since 2019, Sponge Hammer engineers have worked alongside Rare on backend systems supporting the continued growth and operation of Sea of Thieves.

Our work has included:

  • Backend performance and optimisation
  • Services supporting player engagement
  • Live-event and content-delivery support
  • Content-management tooling and customisation
  • Improvements to operational reliability and scalability

Sea of Thieves received the BAFTA for Evolving Game, reflecting the strength and longevity of its continued development.

Trade Fare TW

Grid (2019)

ponge Hammer supported Codemasters during the development of GRID, contributing engineering capacity across gameplay, UI, graphics and production tooling.

Our work included:

  • Replay and shader programming
  • UI development
  • Gameplay support
  • Tools development
  • Bug fixing and production support

Experience across the games industry

Our team has contributed to live-service games, AAA technology, independent productions and educational products.

That experience helps us adapt to different production environments while keeping communication, ownership and delivery straightforward.

Experience across the games industry

Our team has contributed to live-service games, AAA technology, independent productions and educational products.

That experience helps us adapt to different production environments while keeping communication, ownership and delivery straightforward.

Experience across the games industry

Our team has contributed to live-service games, AAA technology, independent productions and educational products.

That experience helps us adapt to different production environments while keeping communication, ownership and delivery straightforward.

A senior remote studio built for delivery

Established in 2016, Sponge Hammer brings together experienced developers, artists, designers and producers across the UK and Europe.

Our teams have worked across AAA games, live-service products, independent development and proprietary technology.

  • Established in 2016
  • Remote team across the UK and Europe
  • Experience from indie through to AAA
  • Client services and original product development
  • Long-term experience working as distributed teams

Contact us

Start with one live problem

Tell us what is slipping, fragile or slowing the team down.

We will help identify the constraint, suggest the smallest useful team and define a sensible first delivery step.

Talk to Sponge Hammer: info@spongehammer.com.